3ds Max Projects - OUT OF PRINT!
3ds Max Projects - OUT OF PRINT!
PLEASE NOTE: this book is out of print with no current plans to reprint it.
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3ds Max Projects presents a series of inspirational tutorials designed to help you get to grips with this versatile and industry-standard software.
If you’ve ever wanted to know more about modeling, texturing, rigging, animating and lighting in Autodesk’s 3ds Max software, then this book is for you. The chapters in 3ds Max Projects deal with diverse topics including modeling characters and vehicles for beginners, character rigging, animation and topology, blending 3D and photography, and FX particles and dynamics. Written by 11 top industry artists, including community favorites Matt Chandler, Andrew Hickinbottom and Diego Maia, 3ds Max Projects is designed to be a one-stop resource for those looking to create 3D masterpieces.
Product details
Softback 304 pages
Dimensions: 210mm x 297mm
Paper quality: Full colour premium paper pages
ISBN: 978-1-90941405-1
Endorsements:
“3ds Max Projects: A detailed guide to modeling, texturing, rigging, animation and lighting, can offer a lot to any aspiring 3D artist. Each of the detailed tutorials is very well written and covers a wide range of techniques for all skill levels”
Marek Denko | CEO – NoEmotion
“3ds Max Projects: A detailed guide to modeling, texturing, rigging, animation and lighting is written in a simple, elegant explanatory format and is a wonderful guide for both beginners and professionals of computer graphics”
Alessandro Baldasseroni | Lead character artist, Blur Studio
“3ds Max Projects is a comprehensive guide that will benefit artists of all skill levels. Containing a complete project overview, it not only shows you what it takes to go from start to finish, but also gives you a technical understanding for one of the world’s most popular 3D applications”
Gavin Goulden | Lead character artist, Irrational Games
“For any person interested in 3D graphics, this book will be a great source of basic knowledge necessary to set you off on a path to become a great artist. It will introduce you to the complete processes of creating images, from modeling, texturing and retopology, all the way to animation”
Toni Bratincevic | Senior environment modeler, Blizzard Entertainment
Contents and contributors
Introduction to character creation by Dmitry Shareyko and Seid Tursic
Modeling your character
Adding detail
Modeling belts and boots
Preparing UV maps
Painting textures
Producing shaders and maps
Perfecting and compositing
Introduction to character rigging by Jahirul Amin
Bones and controls
Creating the torso rig
Creating the neck and head rig
Creating the FK and IK arm setup
Rigging the hands
Rigging the legs and feet
Rigging the face and cloth controls
Skinning and adding morph targets
Introduction to character animation by Fernando Herrera
The 12 principles of animation
Planning your scene
Blocking the shot
Understanding Spline animation
Finishing touches
Clean and evenly distributed topology by Diego Maia
An introduction to topology
Limbs and accessories
Cleaning and adjustments
Hard surfaces
Beginner’s guide to modeling vehicles by Arturo Garcia
Modeling your basic vehicle
Developing your concept
Modeling details
Creating 3D hydraulics
Introduction to lighting outdoor scenes by Andrew Finch and Samuel V. Conlogue
Fog/mist at nighttime
Sunrise/sunset
Moonlight
Midday sun
Overcast
FX particles and dynamics by Matt Chandler
Liquids
Smoke
Fire
Snow
Leaves
Flocking
3D caricatures by Andrew Hickinbottom
Planning and modeling the face
Modeling the hair and body
Clothing, rigging and UV-mapping
Texturing and lighting
Creating a sidekick
Perfecting your pin-up
Blending 3D and photography by Andrzej Sykut
Prosthetics
Implants
Power sockets
Military snail
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