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3D Environment Lighting - Maya (Download Only)

3D Environment Lighting - Maya (Download Only)

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3D Environment Lighting is a 70-page tutorial series where, over the course of the six chapters, we detail how to light an environment under a number of different conditions. Each chapter covers a step-by-step guide to setting up lights, aimed at portraying the scene in a specific manner.

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The various chapters are tailored to specific software packages, and each aims to show a comprehensive and effective way of lighting the interior of a ship that includes both natural and artificial light. These include a sunny afternoon, sunset, moonlight, electric light, candlelight and finally a submerged submarine light.

Product details
Author : 3DTotal.com Ltd
Original scene : Richard Tilbury
Tutorial by : Florian Wild
Platform : Maya
Format : DOWNLOAD ONLY PDF
Size : 45.4 MB
Pages : 70

Contents and contributors

CONTENTS

Chapter 1 - Sunny Afternoon
In this first instalment we create a sunny afternoon lighting scenario for a ship's cabin.

Chapter 2 - Twilight
In this second chapter we use mental ray for Maya for this challenging interior illumination, so all you need for this is to get your CPU at operating temperature and the basic Maya scene of our ship's interior (download can be found inside this tutorial - simply click on the Free Resources logo).

Chapter 3 - Moonlight
In this third part of the series for Autodesk Maya we discuss a very interesting lighting situation: natural moonlight.

Chapter 4 - Electrical
Following on from our last tutorial on natural moonlight, we discuss a very "CGI-traditional” style of illumination in this instalment: electrical lighting. Although this kind of light is considered "artificial”, we will learn later on that it has a very natural background (as long as we stay with a tungsten light, which we propose to do in this tutorial).

Chapter 5 - Candlelight
In the fifth part of the series we discuss the behaviour of electric light bulbs.

Chapter 6 - Underwater
In this final chapter our ship has sunk and the ship's body is below the waterline and filled with seawater. To believably illustrate this situation is the challenge for this instalment. We create eerie, or unfamiliar, uncommon lighting to support the feeling of being in a different world.


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