3D Environment Lighting - Softimage XSI (Download Only)
3D Environment Lighting - Softimage XSI (Download Only)
3D Environment Lighting - Softimage XSI (Download Only)
3D Environment Lighting - Softimage XSI (Download Only)
3D Environment Lighting - Softimage XSI (Download Only)
3D Environment Lighting - Softimage XSI (Download Only)
3D Environment Lighting - Softimage XSI (Download Only)
3D Environment Lighting - Softimage XSI (Download Only)
3D Environment Lighting - Softimage XSI (Download Only)
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3D Environment Lighting - Softimage XSI (Download Only)

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3D Environment Lighting is a 74-page tutorial series where, over the course of the six chapters, we detail how to light an environment under a number of different conditions. Each chapter covers a step-by-step guide to setting up lights, aimed at portraying the scene in a specific manner.

The various chapters are tailored to specific software packages, and each aims to show a comprehensive and effective way of lighting the interior of a ship that includes both natural and artificial light. These include a sunny afternoon, sunset, moonlight, electric light, candlelight and finally a submerged submarine light.

Product details
Author : 3DTotal.com Ltd
Original scene : Richard Tilbury
Tutorial by : Luciano Iurino
Platform : Softimage XSI
Format : DOWNLOAD ONLY PDF
Size : 40 MB
Pages : 74

CONTENTS


Chapter 1 - Sunny Afternoon
In this first chapter we take a look at how to set up a "sunny afternoon” lighting scenario for our 3D environment, using Softimage XSI and mental ray.

Chapter 2 - Twilight
In this part we set up our lighting to create a moody sunset.

Chapter 3 - Moonlight
In this instalment we create a typical moonlight setup for the ship cabin scene.

Chapter 4 - Electrical
This time we learn how to create an artificial lighting situation for our ship cabin scene.

Chapter 5 - Candlelight
In this chapter we learn how to light the ship's cabin with candles. Only one candle will be visible on the left; the other two will simply light the scene and cast shadows, but will be out of view (one on the right and one in the back of the room).

Chapter 6 - Underwater
In this final part we create an underwater scene for the ship cabin. Just imagine it has sunk and is now laying on the ocean bed, with a large ray of light shining in from outside.