3DCreative Back Issues - 2005/06 (Download Only)
3DCreative Back Issues - 2005/06 (Download Only)
All 16 issues of 3DCreative Magazine published in 2005 and 2006.
More about this
Interviews:Paul Taylor, director of ‘In the Rough' and ‘Aunt Luisa' // K.M. Costa CafeFx's award winning new character artist
Tutorials:Joan of Arc, Remade for Maya, LW, C4D & XSI // The Corridor, by Richard Tilbury for 3ds Max // Warrior, a project overview by Jukka Tahtinen
Articles:Siggraph 2005, all the news from this year's event in LA // A Career in 3d, So you want a job in the 3D CG industry?
Interviews:Michel Roger, Exclusive interview with the Altitude Studio's artist // Pär Tingström, Starbreeze Studios Swedish artist
Tutorials:Joan of Arc, Continuing tutorials remade for Maya, LW, C4D & XSI // The Corridor, by Richard Tilbury for 3ds Max // Vladoom, Creature modeling by Ervald Kullolli for 3ds Max //Porsche 356, Car Modeling by Karibo Legiwaila for 3ds Max
Articles:A Career in 3D, This month we deal with the important task of Preparing a Show reel & Portfolio
Interviews:Chris Neuhahn, Creator of the Vacant Planet series talks to 3DCreative // James Ku, Exclusive Interview // Jorge Baldeon, Exclusive Interview
Tutorials:Joan of Arc, Continuing Tutorials for Maya, XSi, C4d & LW // The Corridor, The last part of this texturing tutorial // Rio Grande, The Making of Rio Grande by Andrey Yamkovoy // Porsche 356, Part 2 of this Car Modeling tutorial by Karabo Legwaila
Articles:Toy Story is 10!, The Movie that started it all is 10 years old this month
Interviews:JJ Mortimer, A Master in Creature Design and creation // Raul Reznek, amazing work from this 19 year old student
Tutorials:Joan of Arc, Continuing Tutorial for Maya, LW, XSI & C4D // The Corridor, Final part - Adding wear and tear // Creature, Poly modeling with Akbar Gharabigli // Porsche 356, Car modeling with Karabo Legwaila
Articles:Game Art, Riccard Linde talks to us about his new book
Interviews:Digital Tutors, An interview with the training DVD guru's // J. Defontaine, Self taught and now a Freelancer, Jaques talks to us // Raphael Lacoste, interview with the Art Director for Ubisoft
Tutorials:Texturing, Our new Texturing Master class series starts this month // Joan of Arc, Part 5 of the continuing Tutorial // Porsche 356, the Final part - interior and wheels
Articles:Any Road, Francois Vogels LEXUS "Any Road” Spot
Interviews:Heber Alvarado, Creature Modeler for Propaganda // Rick Ramos, Brazilian freelancer with ambition
Tutorials:Master class, Texturing a Human Head // Joan of Arc, part 6 of 8 of this ongoing monster // Mental Ray, DGS Exploited for Maya
Articles:Underworld, Luma's Creatures and Environments // Chasing Demons PYSOP chases down a demon dodge
Making Of's:This Little Pinkie, Sylvester and Tweetie by Scott Morgan // Evolutionary, The Evolutionary small creature by Hodong La
Interviews:Olga Antonenko, Matte Painter & Compositing Artist // Rebeca Puebla, 3D Artist for Zinkia Entertainment // Matt Westrup, Asylum 3D Talk to 3D Creative
Tutorials:Master class, Texturing a Human Head part 2 by Richard Tilbury // Physical Light, For Mental Ray (Maya) part 2 by florian Wild // Joan of Arc, part 7 of 8: Eyes & Skin & Hair
Articles:Darkastle, The Spectacular ‘Next Gen' theme park ride // Nissan Murano, Stardust's talents soar in to a new campaign
Making Of's:The Odd father, project overview by Peter Sussi // Hanuman, project overview by Udom Ruangpaisitpom // Chameleon, Project overview by Anna Celarek
Interviews:A. Kutscherauer, 3D Visualization Artist // Eden Lab, Turin Based Studio
Tutorials:Masterclass, Texturing a Scene part 1 by Richard Tilbury // Mental Ray, part 3 of our ongoing series for Maya. // Joan of Arc, the 8th and final part
Articles:Compositing, More digital compositing from Hasraf Dulull
Making Of's:Nokia N90, by Ali Ismail // Deep Fish, By Olga Antonenko // Kameswaran Iyer by Prashant Sadaphule
Interviews:Fred Bastide, Self-taught and Monster obsessed! // Juan Siquier 3D Modeler and texture painter
Tutorials:Masterclass, Texturing a Scene part 2 //Alpine A443, Car modeling by d'Ettorre Olivier-Thomas part 1 //Integrating 3D, objects into 2D environments by Neil Maccormack
Articles:Eve Online, CCP's Kari Gunnarsson
Making Of's:Nintendo, by Michael Knap // Furniture cluster, by Mathias Koehler
Interviews:Adel Adili, Managing Director of Taharan
Tutorials:Master class, Low poly character Texturing part 1 of 2. // Alpine A443, Car modeling tutorial part 2 of 3. // Rigging, The rigging for ‘Moosah & Chub'. // Sword Master, part 2 of 6 - Modeling The Torso
Articles:Cars, The latest Disney Pixar offering // Stardust, Their latest work on the Nike Basketball Spot // King Kong, A short history of a giant movie star
Making Of's:Gullwing, Making of by Hrvoje Rafael. // Roof Garden, Making of by Lukasz Szeflinski. // The Fatman, by Omar Sarmiento from Digital Art Masters
Interviews:Rich Diamant, Lead Character Artist at Naughty Dog. // Mihai Anghelescu, 3D Modeler for Electronic Arts Blackbox. // Richard Minh Le, 3D Artist at RushWright Associates
Tutorials:Master class, Final part of low poly character texturing. // Alpine A443, Final part of the car modeling tutorial. // Science of Colour, Tutorial by Richard Minh Le. // Sword Master Part 3 - Modeling The Arms And Legs.
Articles:Breaking Scion, Attiks latest work for scion. // Codehunters, Axis animation go hunting in Asia
Making Of's:Comatules, Making of by Jean-Marc Labal. // Captain, Making of by Stephan (o)ne Grakov. // Europa, Making of by Sao Lee. // Digital Art Masters, Arabian Warrior Horse by Khalid Al-Muharraqi
Interviews:Andrea Bertaccini, Tredistudio Co-Founder. // Dave Davidson, The ex-Chef Turned Architectural master. // Axis Animation, Glasgow (Scotland) Based Animation Studio
Tutorials:Master class, Cartoon & Stylized character part 1 of 3. // Sword Master, Part 4 - Modeling The Hair & Clothing. // Normal Mapping, Secrets of Normal Mapping Explained
Articles:Transformers, Cult classic gets the teaser trailer treatment! // Colour Series, Part 2 by Richard Minh Le. // Da Vinci Code, Double Negatives VFX work on the recent film
Making Of's:Other Worlds, Exclusive content from Digital Art Masters. // Mercedes S-Class by Ali Ismail
Interviews:Grzesiek Jonkajtys, On Directing his latest Movie ‘The Ark'. // Erick Miller, Author and Industry Veteran
Tutorials:Master class, Texturing Low Poly Cartoon character part 1. // Sword Master, Part 5 - Modeling the armor
Articles:Batman Begins, Behind the CG for the Dark Knight's Return. // Colour Tutorial, part 3 by Richard Minh Le
Making Of's:Made In Saturno, By David Munoz Velazquez. // Magic Fluff, by Y.Soner Yurtseven. // White Teeth by Jonathan Simard
Interviews:Justin Lassen, Composer and Digital art fanatic. // S.Schoellhammer, 3D Artist…Will travel… // Buck Studios, LA and now New York
Tutorials:Master class, Texturing Stylized & Cartoon Character part 3. // Sword Master, Part 6 - Mapping & Unwrapping
Articles:Siggraph 2006, Full Roundup of the CG event of the year
Making Of's:Rusty, by Cesar Alejandro Montero Orozco. // Flower, By Xu Fei. // Upside Down, By mathisas Koehler
Interviews:Liam Kemp, Maxim featured ‘Cyberbabe' creator & 3D Artist. // Rodrigue Pralier, Next-Gen character creator foe EA in Montreal. // Loose Moose, Traditional Animation Studio Breaking into 3D
Tutorials:Realistic Skin, Using Zbrush, 3dsmax and mental ray. // Zbrush Top Secret, Top Secret ZBrush Tips from Wayne A. Robson. // Studio Lighting, Traditional Techniques to better your renders! // Sword Master, Part 7 - Texturing the skin and hair
Articles:Harry Potter, Sneak preview of the CG for the new film
Making Of's:Surfer Dude, Project Overview by Eric Prowan. // Bad Kitty, Project Overview by Tama's To'thfalussy
Interviews:Patrick Beaulieu, Ubisoft character artist. // Manuel Macha, Lucasfilm Animation Company, Singapor B.V. // Shilo Design, Emmy Award winning creative studio
Tutorials:Modeling, For animating by Nicolas Collings. // Ford Focus WRC, Lighting & Rendering for Cars in Mental Ray. // Sword Master, the final part of our tutorial series
Articles:Robots, Looking behind the scenes
Making Of's:Mazinger Z, Project Overview by Angel Nieves. // Jungle Mecha, Project Overview by Jeremiah Strong. // Smoking Creature, Project Overview by Marco Menco. // Thinker, Project Overview by Marcin Solarz
Whenever you purchase a downloadable product, the download link instantly becomes available for download from your account in our online shop. Log into your account and you will see a menu item under the title My Account called "My Downloadable Files".
Click there, and your item(s) should be ready for you to download. You will also receive an email containing links to your downloadable products.
Please note when using PayPal Express that if you are already signed up for a 3dtotal.com shop account and if your PayPal email address does not match your 3dtotal.com shop account email address then a second account will be created in our shop corresponding to your PayPal address. If you haven't received emails that you expected, or can't find orders in your My Account section that you expected, please check your other email inbox to see if there are account details sent by us.
If you find that you have multiple accounts on the 3dtotal shop, please contact email@example.com, letting us know all of the addresses you use, and we will be able to merge your accounts so that all of your downloads and details are available under one login.
To view the magazine you will need to download the free ‘Adobe Reader’ for Macs. The in-built PDF reading software on a Mac will not always be able to display the PDF we supply, due to some of the features we employ.
If you have any problems accessing, downloading or using, please email firstname.lastname@example.org.
Please contact email@example.com, providing the details of the error message that you received.
- Choosing a selection results in a full page refresh.
- Opens in a new window.