Skip to product information
1 of 4

3DCreative: Issue 047 - July 2009 (Download Only)

3DCreative: Issue 047 - July 2009 (Download Only)

Regular price $3.56 USD
Regular price Sale price $3.56 USD
Save! Sold out
When you purchase this item, you will be emailed links to download the content, and also be able to download the files from your Account section.

Our biggest new project to get your teeth stuck into this month is our Next Gen Character Creation Series, in which we have some great talents in the forms of Joseph Harford, James Busby, Gavin Goulden and John Hayes writing for you a six-part series on how to create a next gen character in 3ds Max (Joe), LightWave (James), Maya (Gavin) and last but not least, modo (John). The first chapter in the series is all about the low-res base mesh, which our artists knock up using ZSpheres in ZBrush and then proceed into the various software packages to clean it up in preparation for part two of the series: the high-res sculpt.

Log in to use the wishlist feature View full details

Collapsible content

Take a look inside

For a preview of this issue, simply click the pages of the magazine below.

Flipbook will be here

More about this downloadable

EDITORIAL

Welcome to the 47th issue of 3DCreative! We kick things off this month with not one, but two brand new tutorial series for you - alongside the second chapter in our new Manimal Character Creation Series.

So what's new? Well, our biggest new project to get your teeth stuck into is our Next Gen Character Creation Series, in which we have some great talents in the forms of Joseph Harford, James Busby, Gavin Goulden and John Hayes writing for you a six-part series on how to create a next gen character in 3ds Max (Joe), LightWave (James), Maya (Gavin) and last but not least, modo (John) (p.83). The first chapter in the series is all about the low-res base mesh, which our artists knock up using ZSpheres in ZBrush and then proceed into the various software packages to clean it up in preparation for part two of the series: the high-res sculpt! We're looking forward to seeing how this tutorial goes down over the next six months - we've already seen the final results and it really is worth signing yourself up for a subscription to make sure you don't miss out and get each instalment when it's hot off the electronic press!

Our second new series for you all is - and no, we're not crazy - a Photoshop tutorial series! Photoshop, I hear you ask?! Well, we can't deny that Photoshop is a valuable tool in 3D when it comes to post-production of your renders, and the results we've witnessed over the years from artists who utilise Photoshop to give their renders that extra bite have helped confirm that what we're missing in 3DCreative is a series on Photoshop for 3D. So here we go: part one of our new series looks as how the most common render passes can be used in Photoshop, and we have non-other that post-production pro Zoltan Korcsok back to teach us all he knows (p.40). Stay tuned for part two next month when Richard Tilbury will be taking us through retouching your final renders - another great reason to stay with 3DCreative!

Jesse Sandifer is back with us again this month to talk us through how to create a Mammal-Man in ZBrush, in the second instalment of our Manimal Character Creation Series. Jesse has gone for a surprised deer-type creature crossed with a guy, with great emotion and expression, and he also teaches us a neat trick of how to paint our textures in ZBrush to achieve some pretty cool results (p.50).

In this month's interviews we catch up with two artists that we've got to know through the creation of our recent book project, Digital Art Masters: Volume 4 - we thought it'd be great opportunity to learn more about them and show off their stunning portfolios in all their glory! Our first interview is with CG all-rounder, Weiye Yin, who never fails to impress us with his latest works - be they of the 2D or 3D genre. Weiye has a fantastically diverse portfolio that is well worth checking out on p.6. Second up we catch up with senior artist, Tomáš Král, who rather modestly only sent in just a few of his stunning 3D renders for this interview. We knew he had more to show off than that, so check out p.16 for a visual treat as you step into the mysterious mind of this talented 3D artist.

To wrap this issue up we have two great making of articles by Andrew Averkin (p.60) and George Krallis (p.72). We've also had a play and got our first moving image featured in Andrew's making of feature, so prepare to be hypnotised by the seduction of things in motion! Last but not least, we've got our usual great selection of 3D images in the Gallery section - this month we feature the latest work from Michal Kwolek and Rudolf Herczog to name just two. So enjoy July's offerings, we'll be back with more next month!

Product details
Author: 3DTotal.com Ltd
Format: DOWNLOADABLE PDF ONLY
Size: 116MB
Pages: 169

Contents and contributors

Interview
Weiye Yin - CG All-Rounder

Interview
Tomáš Král - senior artist

Gallery
10 of the best 3D artworks

Tutorial series
Next Gen Character Creation for 3ds Max, Maya, LightWave & modo - Part 1
Photoshop for 3D - Part 1: Render Passes
ZBrush Manimal Creation - Part 2: Mammal-Man

Making Ofs
Spider - Project Overview by Andrew Averkin
Waiting for the Storm - Project Overview by George Krallis

Promotion
Digital Art Masters: V3 - Free book chapter promotion

Reviews

If you have an issue with your order or product, please contact us at support@3dtotal.com, as we would be happy to help!

Downloadable Products


How do I access the downloadable resources referenced in my book?

Please see the following URLs for links to downloadable resource pages for our physical products:

If you visit the above URL then you will be able to locate the appropriate book and download the free content.

You can also find the free resources in the 'Free downloadable resources' section on the respective product page.

In addition, if you purchased the book through us then you should find the files in your Downloadable Files section when you login to your account on our store, or via the URL https://store.3dtotal.com/tools/downloadables.

Please note that you may have difficulty opening or using some of these files on a mobile device or tablet. If you have trouble with this then please try downloading the files to a desktop computer or laptop first and then transferring them to your mobile device if necessary.


How do I download my digital purchase?

Whenever you purchase a downloadable product, the download link instantly becomes available for download from your account in our online shop. Log into your account and you will see a menu item under the title My Account called "My Downloadable Files".

Click there, and your item(s) should be ready for you to download. You will also receive an email containing links to your downloadable products.

Please note when using PayPal Express that if you are already signed up for a 3dtotal.com shop account and if your PayPal email address does not match your 3dtotal.com shop account email address then a second account will be created in our shop corresponding to your PayPal address.  If you haven't received emails that you expected, or can't find orders in your My Account section that you expected, please check your other email inbox to see if there are account details sent by us. 

If you find that you have multiple accounts on the 3dtotal shop, please contact support@3dtotal.com, letting us know all of the addresses you use, and we will be able to merge your accounts so that all of your downloads and details are available under one login.

To view the magazine you will need to download the free ‘Adobe Reader’ for Macs. The in-built PDF reading software on a Mac will not always be able to display the PDF we supply, due to some of the features we employ.

If you have any problems accessing, downloading or using, please email downloadables@3dtotal.com.


Using download link says that link is "invalid or expired"?

Please contact support@3dtotal.com, providing the details of the error message that you received.