3DCreative: Issue 056 - April 10 (Download Only)
3DCreative: Issue 056 - April 10 (Download Only)
In this issue interview with Alessandro Baldasseroni, tutorial series: Environment Lighting Series for 3ds Max MR & V-Ray, Maya & Cinema4D, Character Modeling Chapter 4: Chest (ZBrush Mechanical Sculpting)t, Introduction to Rigging Series for 3ds Max&Maya
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Hello and welcome to the April issue of 3DCreative. As everyone is getting ready for Easter and stocking up on Easter treats, we thought we would put together a real treat of an issue for you all this month, including a great new tutorial series and by showing you some of the best new 3D artwork in the world today.
Our long standing subscribers may remember an interview with the amazingly talented Alessandro Baldasseroni a couple of years ago; well this month we touch base with him again and find out a bit more about what he is currently working on. Alessandro tells us what it's like to work on computer games for the famous Blur Studios, and gives us a bit of an insight into the processes he uses to create his great artwork. On the subject of great artwork you should definitely check out some of the amazing work that he has sent us to go with his interview!
We have a great making of by Özcan Sener, where he talks us through how he made his sci-fi image China Town, and shows us a few sneaky shortcuts he used to speed up the process. As well as this superb making of we have some really great gallery images this month, including the excellent image on the front cover by Martin Beyer. This month's gallery also features artwork from Carlos Ortega, A. Martin Puentes Rivera, Patrick Suen, Jason Baldwin and many more.
On to the tutorials then, where we have the last chapter in the V-Ray for 3ds Max series. Eric Ennis wraps up the series by telling us a little about V-Ray Plugins. Out with the old and in with the new, we start a new tutorial series called an Introduction to Rigging, with the first chapter looking at planning your rig. This tutorial will be handled in Max and Maya, with Richard Maegaki and Danilo Pinheiro tackling Maya and Luis San Jan Palleres handling 3ds Max. This fantastic new six part series will teach you everything you need to know about rigging your character for animation.
Cédric Séaut continues his fantastic step by step guide to Character Modeling in ZBrush and this month shows us how he created the chest area of his character. Covering how he made everything right down to the final details, Cédric also gives us detailed images of everything that he does.
Last but not least, this month we feature the forth chapter of the environment lighting tutorial where we cover the Midday sun. We have the usual crew to deal with this one: Andrew Finch in 3ds Max, Andrzej Sykut in 3ds Max and V-Ray, Fredi Voss in Cinema 4D and Luciano Iurino in Maya. The weather is looking pretty miserable this week so let's hope this midday sun tutorial puts a summery spring in our step!
We hope you enjoy reading this month's issue and come back next month as we have a great new tutorial series by Wayne Robson starting called Mudbox Female Character creation, and Wayne has made some great videos to go with his tutorial. So with this to look forward to I'm sure we will see you again soon.
Author: 3DTotal.com Ltd
Format: DOWNLOADABLE PDF ONLY
Contents and contributors
Alessandro Baldasseroni - character modeller/texture artist
10 of the best 3D artworks
Environment Lighting: Outdoor Scene for 3ds Max MR & V-Ray, Maya and Cinema 4D
Character Modeling by Cédric Séaut - Chapter 4: Chest
V-Ray for 3ds max by Eric Ennis - Chapter 5: V-Ray Plugins
Introduction to Rigging in 3ds Max and Maya - Chapter 1: Planning Your Rig
China Town - Project Overview by Özcan Sener
Digital Art Masters:V4 - Free book chapter
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