I can't believe that we are in August already. Some of you may be clinging on to the last days of Summer, or you may have given in to the fact that soon the days will be shorter and colder. But while the world around us changes there is one consistent thing you can rely on, the quality of 3DCreative magazine.
I will kick things off this month by talking about the amazingly talented Blizzard artist Sam Yang. Sam was brought to my attention recently when looking through some of the CG forums. He has created a great portfolio of work in a short time and has managed to land himself one of the most desirable jobs in the CG industry. Sam tells us how he has achieved so much at such a young age, and shares some really cool work with us.
On the subject of cool work we will move on to talk about this month's Making Of. In the world of CG cars are a common subject. Because of this each new car image we see needs to be a little different or executed particularly well. This month's making of fits this specification perfectly. Martin Forgác shows us in this issue how he recreated his cool version of a Mercedes-Benz 300SL (1955) and talks about the effects he used in post-production to make his image unique.
Last month we wrapped up our classical sculpture series by Rafael Ghencev, and in this issue we will move on to something very different. 3DCreative has never before published articles about Vue but in the August issue we will be breaking the mould. Vue is a fantastic piece of software that is becoming more and more poplar and widely used in the film and games industry. Vue is fantastic for creating environments and backdrops and in this series Alex Popescu will be showing us exactly how to do this.
I hope you all enjoyed the first chapter of the Cartoon Animals series. This is a fun series with some really helpful tips in it. The series is continued in this issue by Yaroslav Primachenko who shows us how to exaggerate features to turn a normal animal into a cool cartoon.
Tamara Bakhlycheva wraps up her low Poly Characters series in this issue by showing us how to do some final tweaks to your image and how to present it in the numerous CG forums. This has been a great series and a lot of fun, but next month we will be starting a cool new series about creating futuristic vehicles.
I hope you have been enjoying the Modeling Features of the Anatomy series. In this issue our artists will walk us through how to model a foot. There are no changes to the line-up so or instructors as always are Jose Lazaro in 3DS Max, Gavin Goulden in Maya, Lino Masciulli in Cinema 4D and Anto Juricic Toni in Modo.
I am sure you will agree with me that there is plenty to get your teeth stuck in to there, and if you are struggling for inspiration check out our gallery which is featuring images by David Moratilla, Maarten Verhoeven, Gun Phil Park and many more.Product details
Author: 3DTotal.com Ltd
Format: DOWNLOADABLE PDF ONLY
For a preview of this issue, simply click the pages of the magazine below.
10 of the Best 3D Artworks
Modeling Features of the Human Anatomy - Feet
Low Poly Characters - Render and Presentation
Cartoon Animals - Emu
Vue Environment Creation- The Bay
Mercedes-Benz 300SL (1955) Project Overview by Martin Forgác
Digital Art Masters: V5 - Free book chapter