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3DCreative: Issue 084 - Aug2012 (Download Only)

3DCreative: Issue 084 - Aug2012 (Download Only)

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We'll start by considering the fantastic image that graces the cover of this month's issue, which was created by the talented Oleg Nikolov. References and a solid design are always important when it comes to fantasy creatures and Oleg explains how his design concept for Bagpiper was influenced by Bulgarian folklore, while also covering how he used ZBrush extensively to model and pose his mystical character.

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EDITORIAL

Hello and welcome to the August issue of 3DCreative. As the world focuses on the 2012 Olympic Games currently taking place in London, we proudly present a magazine bursting with gold medal-worthy tutorials that will help you develop your own skills and techniques.

We'll start by considering the fantastic image that graces the cover of this month's issue, which was created by the talented Oleg Nikolov. References and a solid design are always important when it comes to fantasy creatures and Oleg explains how his design concept for Bagpiper was influenced by Bulgarian folklore, while also covering how he used ZBrush extensively to model and pose his mystical character.

We continue the fascinating FX, Particles and Dynamics series in this issue as our industry professionals talk us through how to animate leaves falling from the tree. Matt Chandler is our instructor in 3ds Max while Mike Zugsschwert leads the way in Maya.

Our Building Droids series is an invaluable source of tips and tricks, and this month is no exception as Fábio M. Silva shows us how he turned a cool concept of a pleasure droid into a cool 3D model using 3ds Max. Fabio kindly shares his step-by-step approach to modeling the droid and talks us through how to create each part using simple modeling tools and TurboSmooth.

The Unreal Games Engine plays a huge part in the games industry and is capable of outstanding results. We hope that you are enjoying Andrew Finch's new amazing tutorial and have all started to create your own games level. In this issue Andrew talks us through how to make and place white boxes in UDK to create the layout of your level.

We also have the penultimate chapter of our Character Production series, where our amazingly talented artists talk us through the creation of the one of the most challenging parts of any character: the hair! Rodrigue Pralier continues to use 3ds Max and Anto Juricic demonstrates the process using Maya.

I am sure that you will agree that this is another amazing issue, full to the brim with must-have tutorials, but as well as tutorials we also have a stunning gallery featuring work by Renato Gonzalez Aguilante, Baolong Zhang and Daniil Alikov, as well as an interview with the brilliant character artist Luo Qisheng for your enjoyment. Have fun!

Product details
Author: 3DTotal.com Ltd
Format: DOWNLOADABLE PDF ONLY
Size: 200MB
Pages: 078

Contents and contributors


Interview
Luo Qisheng

Gallery
10 of the Best 3D Artworks

Tutorial series
Guide to FX - Particles and Dynamics - Leaves and Petals Falling
Building Droids - Pleasure Droid
The Submarine Pen - White Box to Custom Meshes
Character Production - Hair and Clothing

Making Of
Bagpiper - Project Overview by Oleg Nikolov

Promotion
Digital Art Masters: V6 - Free book chapter

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