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3DCreative: Issue 101 - January 2014 (Download Only)

3DCreative: Issue 101 - January 2014 (Download Only)

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Log in to use the wishlist feature To kick-start another year of fantastic 3D creations, we have loads of inspiring content to get you thinking. Why not begin 2014 by developing your own texture library with Scott Davis, or hone your prop-sculpting skills with Joseph Harford?

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EDITORIAL

Also inside this issue, Dan Roarty shares his tips for mastering photoreal post-production as he completes his fascinating series about the creation of Pankrac. Fabrizio Bortolussi sculpts a bizarre creature and Patrick Evrard describes the finishing touches of his stylized witch. Our cover star, Marco Di Lucca also chat’s to us about his amazing self-portraits.

We hope you’re feeling motivated and ready to start some new projects; there is plenty to learn inside!

Product details
Author: 3DTotal.com Ltd
Format: DOWNLOADABLE PDF ONLY
Size: 90.9MB
Pages: 117

SKU: 3DC101
Subjects covered: 3D Sculpting, Photorealism, Poly Modelling, Texturing
Focus: 3D digital art
Skill level: Intermediate
Software: Adobe Photoshop, Autodesk 3ds Max, Autodesk Maya, Chaos Group V-Ray, Pixologic ZBrush
Part of series: 3DCreative Magazine
Contents and Contributors


Break into the concept art industry
Aaron Sims Company artist Luca Nemolato explains his amazing career success at just 22

Master modeler: Marco Di Lucca
Senior artist Marco Di Lucca shares his inspirations and ambitions

Sketch stylized characters
Cézar Brandão shares how to create a ZBrush sketchbook full of artful characters

Art Gallery
10 of the most inspiring 3D images from the world of CG, hand-picked just for you!

Learn efficient prop sculpting
Joseph Harford reveals top tips for efficient ZBrush sculpting and creating foliage

Perfect post-production in Maya
Patrick Evrard reveals how he develops characters into portfolio quality images

Photoreal post-production tips
3D portrait artist, Dan Roarty shares his pro tips for perfecting your image

How to photograph textures
Photographer Scott Davis shares his tips for capturing images ideal for texturing

Sculpt creepy creatures
Fabrizio Bortolussi offers insight into his pipelines for creating bizarre beings

Forge impressive hyperreal scenes
Gustavo Groppo shares his workflow for creating high-quality scenes

ZBrush characters and scenes
Discover how Moisés Ojeda developed his fun ZBrush image Wish to Learn

Digital Art Master: Marek Denko
Learn how Marek Denko crafts incredible scenes using 3ds Max, V-Ray, Photoshop and eyeon Fusion

Take a look inside

For a preview of this issue, simply click the pages of the magazine below, or use arrows.

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