3DCreative: Issue 103 - March 2014 (Download Only)
3DCreative: Issue 103 - March 2014 (Download Only)
Fact: Mathieu Aerni created our cover image Get out of my yard!!! in just one night! This issue, Mathieu demonstrates that incredible 3D images don’t need to take days to create. With an understanding of sculpting anatomy and materials, you can generate interesting characters in next no time at all! Add to this helpings of character inspiration from the exceptionally talented Katon Callaway, and you get an issue packed with industry insights and helpful techniques.
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EDITORIAL
Fact: Mathieu Aerni created our cover image Get out of my yard!!! in just one night! This issue, Mathieu demonstrates that incredible 3D images don’t need to take days to create. With an understanding of sculpting anatomy and materials, you can generate interesting characters in next no time at all! Add to this helpings of character inspiration from the exceptionally talented Katon Callaway, and you get an issue packed with industry insights and helpful techniques.
We also welcome Johan Svensson to share some insight on his career. Plus, check out our guides to modeling photoreal cars in both 3ds Max (P80) and Maya (P88) to inspire your professional pipelines. Enjoy!
With all this and a gallery full of incredible images, you’re sure to find something inside to motivate you!
Product detailsAuthor: 3DTotal.com Ltd
Format: DOWNLOADABLE PDF ONLY
Size: 106MB
Pages: 134
Contents and contributors
Becoming a world-class character artist
Sony Santa Monica lead character artist Katon Callaway reveals the secrets of his progression
Taking charge in VFX careers
Johan Svensson shares his approach to the games and editorial VFX industries
Explore your ideas with ZBrush
Robert Goldney shares how he develops his 3D sketching skills and brings stories to life in ZBrush
Art Gallery
10 of the most inspiring 3D images from the world of CG, hand-picked just for you!
Sculpt expressive characters
Mathieu Aerni explains how to effectively create interesting characters with ZBrush
Model photoreal objects from life
John A. Martini explains how to model objects for perfectly realistic still life scenes in Maya
Accurately detail a classic car
Hasan Bajramović runs through the process of adding design elements to vehicles in 3ds Max
Refine vehicle geometry
Follow Alexandr Novitskiy’s guide to replicating the design of a vintage car in Maya
Generate Bump and Specular maps
Richard Tilbury explains how to bring textures to life through effective mapping in Photoshop
Create dynamic landscapes in Vue
Discover the processes behind Dmitriy Eremenkov’s impressive tornado scene Cataclysm
Designing sculptures in ZBrush
Cameron Farn reveals his ZBrush pipeline for designing large-scale physical sculptures
Digital Art Master: Game of Life
Learn how Hu Zheng crafted his iconic 3D depiction of life and death
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