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3DCreative: Issue 104 - April 2014 (Download Only)

3DCreative: Issue 104 - April 2014 (Download Only)

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It’s important to experiment and find your skills and passions. With this in mind, we have a varied array of tutorials to help you to refine your practice: from hard-surface modeling to texturing and sketching. You’ll also find creative advice from some of the industry’s top character designers including Kurt Papstein and our cover artist, Jeff Miller. Alongside this, discover software tips and tricks for 3ds Max, Maya, ZBrush and more! There’s plenty inside to help you refine your practice, so it’s time to get working!

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EDITORIAL

When interviewing amazing 3D artists such as Eric Spitler we repeatedly hear about the importance of finding your own specialism. However, with so many exciting fields, it can be difficult to choose!

It’s important to experiment and find your skills and passions. With this in mind, we have a varied array of tutorials to help you to refine your practice: from hard-surface modeling to texturing and sketching. You’ll also find creative advice from some of the industry’s top character designers including Kurt Papstein and our cover artist, Jeff Miller. Alongside this, discover software tips and tricks for 3ds Max, Maya, ZBrush and more! There’s plenty inside to help you refine your practice, so it’s time to get working!

With all this and a gallery full of incredible images, you’re sure to find something inside to motivate you!

Product details
Author: 3DTotal.com Ltd
Format: DOWNLOADABLE PDF ONLY
Size: 114MB
Pages: 127

Contents and contributors


Creating characters for triple-A titles
Crytek’s Eric Spitler discusses his career success and shares some professional advice

Crafting a character design career
CG expert Jeff Miller divulges his tips for making it big in the industry

Master anatomy with 3D sketching
Costin Vladislav explains how to learn about your tools and human anatomy with 3D sketching

Art Gallery
10 of the most inspiring 3D images from the world of CG, hand-picked just for you!

Sculpt high-concept characters
Character design veteran Kurt Papstein walks through the first stages of Harpie Queen

Replicate objects in 3ds Max
John A. Martini reveals his precise modeling pipelines for photoreal recreations

Perfect vintage car models
Hasan Bajramović shares the final detailed touches for modeling classic vehicle geometry in 3ds Max

Master vehicle mesh geometry
Alexandr Novitskiy’s reveals how to detail, model and perfect a photoreal car mesh in Maya

Prepare textures for characters
Nick G. Gizelis explains the importance of gathering and creating textures for detailed characters

Develop stylized character scenes
Discover how Germán Córdoba modeled, textured and rendered his fun image Abandoned Gas Station

Create photoreal sci-fi characters
Teruyuki and Yuka Ishikawa describe the creative processes behind their image Courir

Digital Art Master: Casual Guy Portrait
Learn how Mathieu Aerni crafted his incredible photoreal image Casual Guy Portrait

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