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3DCreative: Issue 107 - July 2014 (Download Only)

3DCreative: Issue 107 - July 2014 (Download Only)

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Log in to use the wishlist feature One of the many things the artists in 3dcreative have taught us is the importance of following your passions. As such, we are pleased to be featuring the work of two of our favorite character artists: Bryan Wynia and Justin Bintz. Our cover artist Bryan reflects on his exciting career history, while Justin shares the excitement of the early stages of his success.

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EDITORIAL

One of the many things the artists in 3dcreative have taught us is the importance of following your passions.

As such, we are pleased to be featuring the work of two of our favorite character artists: Bryan Wynia and Justin Bintz. Our cover artist Bryan reflects on his exciting career history, while Justin shares the excitement of the early stages of his success.

On top of this, we have an array of practical tutorials with design and software tips and tricks for Maya, 3ds Max, ZBrush and more!

Product details
Author: 3DTotal.com Ltd
Format: DOWNLOADABLE PDF ONLY
Size: 104MB
Pages: 122

SKU: 3DC107
Subjects covered: 3D Sculpting, Photorealism, Poly Modelling, Texturing
Focus: 3D digital art
Skill level: Intermediate
Software: Adobe Photoshop, Autodesk 3ds Max, Autodesk Maya, Pixologic ZBrush
Part of series: 3DCreative Magazine
Contents and Contributors


Mastering monster design
Hi-Rez Studios senior character artist Bryan Wynia reveals the processes behind creature creation

Sculpt a career in ZBrush
Justin Bintz explains how he turned his sculpting skills into a freelance career

50 monster sculpts
Damir G. Martin shares the results 28 days of ZBrush sketching

Art Gallery
10 of the most inspiring 3D images from the world of CG, hand-picked just for you!

Refine character sculpts in ZBrush
Kurt Papstein details his character with sculpted accessories and FiberMesh hair

Perfect photoreal textures in 3ds Max
Master of still life scenes, John A. Martini offers tips for unwrapping and texturing objects

Texturing game props in Photoshop
Richard Tilbury organizes prop-texturing pipelines using both photos and hand-painted tileables

Realize vehicle materials and shaders
Discover Hasan Bajramović’s 3ds Max pipelines for perfecting UVs and textures for a vintage car

Model photoreal tires in Maya
Alexandr Novitskiy demonstrates how to accurately model the tires and base of a classic car

Design and create impressive mechs
Activision’s Lee Souder explains the processes behind his image Chinese oppressor drones

Working to a tight brief
Illustration studio Fescher Neoilustração deconstruct their award-winning Fatal Attraction

Digital Art Master: Zoe
Learn how Jose Lázaro crafted his incredible sci-fi image Zoe

Take a look inside

For a preview of this issue, simply click the pages of the magazine below, or use arrows.

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