3DCreative: Issue 112 - December 2014 (Download Only)
3DCreative: Issue 112 - December 2014 (Download Only)
In this month’s issue, we chat with Marcello Baldari about his Polysketches, Pior Oberson about his brilliant character designs, and Djordje Nagulov about his anatomical studies. Learn how to create environments with Vue and ZBrush, improve your work processes in Maya, brush up on your Polypainting skills, and much more besides.
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EDITORIAL
It’s December and the seasons are changing – all the more reason to stoke those creative fires! In this month’s issue, we chat with Marcello Baldari about his Polysketches, Pior Oberson about his brilliant character designs, and Djordje Nagulov about his anatomical studies. Learn how to create environments with Vue and ZBrush, improve your work processes in Maya, brush up on your Polypainting skills, and much more besides.
We have a gallery full of stunning images, and plenty of fun projects and useful resources to keep you inspired and busy during those winter nights. We’re looking forward to welcoming in another exciting, productive year full of great art, and hope you are too!
Product detailsAuthor: 3DTotal.com Ltd
Format: DOWNLOADABLE PDF ONLY
Size: 124MB
Pages: 123
Contents and contributors
Mastering stylized character design
We catch up with pro character artist Pior Oberson and his latest projects
Experimenting with ZBrush
Freelance artist Marcello Baldari shares his story and a selection of work
Working with symbolism
Michele Durazzi walks us through his imaginative mini-series Once Upon a Time
Sculpting anatomy in ZBrush
Djordje Nagulov shares his bold, naturalistic ZBrush sculpts
Art Gallery
10 of the most inspiring 3D images from the world of CG, hand-picked just for you!
Streamline your Maya workflow
Jahirul Amin reveals 15 top tips to enhance your Maya skills
Enhance your characters with color
Will Schneller reveals his Polypaint and texturing processes
Develop environments with ZBrush
Devon Fay and Joy Lea share their ZBrush techniques of choice
Craft a forest scene in Vue
Massimo Verona walks us through creating an eerie forest environment
Design appealing fantasy creatures
Raul Tavares shares the process behind his villainous dragon character Balthazar
Sculpt a sci-fi heroine
Alex Vasin reveals the modeling and texturing workflow for Sci-fi Girl
Digital Art Master: Abs Man
Learn how Marat Ars crafted his fantastic character image, Abs Man
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