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3DCreative: Issue 114 - February 2015 (Download Only)

3DCreative: Issue 114 - February 2015 (Download Only)

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If you’re a fan of sci-fi and monsters, you’re in for a treat with this new issue. We interview Seb Barker, VFX supervisor behind the upcoming Monsters: Dark Continent, and Capcom artist Naru Omori, who’s worked on such videogame series as Resident Evil and Dead Rising. We meet sculptor Jake Anderson’s clay monsters, learn how to create sci-fi vehicles in 3ds Max and Maya, and look at modeling hard-surface robots in ZBrush.

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EDITORIAL

If you’re a fan of sci-fi and monsters, you’re in for a treat with this new issue. We interview Seb Barker, VFX supervisor behind the upcoming Monsters: Dark Continent, and Capcom artist Naru Omori, who’s worked on such videogame series as Resident Evil and Dead Rising. We meet sculptor Jake Anderson’s clay monsters, learn how to create sci-fi vehicles in 3ds Max and Maya, and look at modeling hard-surface robots in ZBrush.

On top of all that, we’ve got useful tutorials for making clothes with Marvelous Designer, creating otherworldly environments in Vue, a gallery full of exciting images, and more besides. We hope you enjoy this month’s offerings and look forward to joining you again next time!

Product details
Author: 3DTotal.com Ltd
Format: DOWNLOADABLE PDF ONLY
Size: 106MB
Pages: 132

Contents and contributors


The art of darkness
VFX pro Seb Barker discusses his work on the upcoming sci-fi sequel Monsters: Dark Continent

Becoming a game artist
Capcom veteran Naru Omori speaks to us about his career and projects

Alien designs in ZBrush
Tony Camehl walks us through his sketchbook of ZBrush creatures

Macabre clay creations
Sculptor Jake Anderson shares a peek at his sinister creature designs

Art Gallery
10 of the most inspiring 3D images from the world of CG, hand-picked just for you!

Robots with ZBrush & Substance Painter
Carsten Stüben reveal his hard-surface ZBrush and Substance Painter worfklow

Detailing and texturing vehicles
Matthias Develtere offers some tips and tricks for creating a desert vehicle with 3ds Max and MODO

Rendering sci-fi cars in Maya
Alexandr Novitskiy demonstrates how to texture and render a sci-fi buggy in Maya

Design clothing with Marvelous Designer
Jeen Lih Lun shows us how to design and model a layered gown in Marvelous Designer

Create alien planets with Vue
Aron Kamolz explains his process for designing an alien environment with Vue

Modeling colorful cartoons
Glenn Melenhorst shares the ZBrush and Blender workflow behind the delightful Monster Car

Creating a fantasy portrait
George Manolache explains the techniques used in his striking image Young Medusa

Digital Art Master: Death
Learn how Mariano Steiner crafted his macabre character image, Death

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