3DCreative: Issue 123 - November 2015 (Download Only)
3DCreative: Issue 123 - November 2015 (Download Only)
We’re bringing you a jam-packed issue this month, with brilliant interviews and tutorials for you to get stuck into! Learn how to make sci-fi ships in 3ds Max and Maya with Victoria Passariello and Rory Björkman, or if you’re in the mood for some character art, pick up some valuable tricks from Roumen Filipov and Ryan Reid.
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EDITORIAL
We’re bringing you a jam-packed issue this month, with brilliant interviews and tutorials for you to get stuck into! Learn how to make sci-fi ships in 3ds Max and Maya with Victoria Passariello and Rory Björkman, or if you’re in the mood for some character art, pick up some valuable tricks from Roumen Filipov and Ryan Reid..
The inimitable Eric Keller shares his perspectives of 3D as a tool to make science fun and more accessible, while Zeno Pelgrims shows us how he made this month’s starring cover image. We showcase ten of our favorite images in the gallery, and much more besides. We hope you enjoy this issue and keep on creating!
Product detailsAuthor: 3DTotal.com Ltd
Format: DOWNLOADABLE PDF ONLY
Size: 101MB
Pages: 131
Contents and contributors
Art Gallery
10 of the most inspiring 3D images from the world of CG, hand-picked just for you!
Scientific visualization in 3D
Eric Keller shares insights into creativity, insect life, and 3D as a learning tool
Insights into videogame art
We chat with Eidos Montreal’s Michel Lanoie about his exciting career so far
Striking figure sculpts in ZBrush
Take a look at sculptor Vichar BN’s inspiring ZBrush figures and sculpts
Rendering mechs in KeyShot
Take SketchUp models to the next level with this KeyShot rendering guide
Model a steampunk spaceship in Maya
Rory Björkman reveals his Maya modeling workflow for creating spaceships in Maya
Sci-fi aircraft in 3ds Max
Learn 3ds Max hard-surface techniques with the talented Victoria Passariello
UVing characters in 3ds Max
Discover 3D generalist Roumen Filipov’s modeling and UVing tips and tricks
Modeling assets for real-time viewing
Andrew Finch imparts his 3ds Max and ZBrush knowledge in part one of his modeling tutorial
UV mapping a real-time asset
Andrew Finch continues by showing how to create UV maps for his model with 3ds Max
Realistic hair with Maya and ZBrush
Take a look behind the scenes of 3D artist Ryan Reid’s striking Mondus
Create exciting cartoon scenes
Zeno Pelgrims walks us through making a fun fantasy image using 3D-Coat and Marvelous Designer
Sculpt a ZBrush monster
Learn how to sculpt a macabre ZBrush monster design with Fabrizio Bortolussi
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