
EDITORIAL
This month brings you great interviews with the likes of Dmitry Cheremisin and Matthias Develtere, tons of tutorials covering modeling, texturing and rendering, and more besides! Whether you’re in the mood for characters, objects or vehicles, fantasy or sci-fi, we hope there’s something here to tickle your fancy.
Product detailsAuthor: 3DTotal.com Ltd
Format: DOWNLOADABLE PDF ONLY
Size: 103MB
Pages: 115
SKU: 3DC124
For a preview of this issue, simply click the pages of the magazine below, or use arrows.
Art Gallery
10 of the most inspiring 3D images from the world of CG, hand-picked just for you!
Designing for videogames
Matthias Develtere talks vehicles, environments and modeling techniques
Mastering stylized characters
Dmitry Cheremisin shares his amazing work, inspirations and tips
Versatile ZBrush sketching
Ruben Alvarez reveals his ZBrush works in progress with this peek into his sketchbook
Mastering displacement details
Learn character detailing techniques from expert Roumen Filipov
Texturing sci-fi ships with MARI
Rory Björkman shares his process for texturing a steampunk airship
Creating textures for sci-fi spacecraft
Learn how Victoria Passariello textures a sci-fi cargo ship with Photoshop and Substance Painter
Texturing assets with Substance Painter
Andrew Finch walks us through his Substance Painter texturing process
Presenting assets in Marmoset Viewer
Improve your real-time presentation with Andrew Finch’s help
Designing a fantasy character
Discover Tanvir Islam’s in-depth character creation process for his image, Khlotharius