Beginner's Guide to Sketching: Robots, Vehicles & Sci-fi Concepts
Beginner's Guide to Sketching: Robots, Vehicles & Sci-fi Concepts
PLEASE NOTE: this book is out of print with no current plans to reprint it.
Pick up your pens and pencils and join talented professional artists in this invaluable introduction to sketching quintessential sci-fi subjects such as spaceships, robots, futuristic vehicles, and innovative buildings. Learn how to design and color a range of fascinating visionary concepts from start to finish, unlocking knowledge that will allow you to develop your own unique and impressive sci-fi creations.
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An essential read for budding sci-fi artists, this book features more than 15 skilled professionals sharing detailed guides to designing and rendering a wide spectrum of imaginative subjects. An in-depth introduction covers the essentials of sketching, including tools and materials, perspective, geometry, and light, followed by an exciting range of tutorial projects that cover robots, vehicles, spaceships, and architecture. Useful tips teach you how to shade and render dozens of futuristic surfaces and details, from shiny chrome to rusted metal, honing your valuable traditional drawing skills with tools such as pencils, ink, and markers.
Whether you're a new artist interested in learning the basics of sketching, or an intermediate artist keen to branch out into the exciting world of sci-fi and “hard-surface” designs, Beginner’s Guide to Sketching: Robots, Vehicles & Sci-fi Concepts is an inspiring and accessible introduction.
- Create unique sci-fi forms from basic geometry
- Sketch any subject in perspective with confidence
- Render a range of hard-surface and reflective materials
- Tackle the concept design process from start to finish
- Choose tools and materials for dynamic results
Product details
Softback 216 pages
Dimensions: 210mm x 297mm
Paper quality: Full-color premium paper pages
ISBN: 978-1-909414-77-8
Contents and contributors
INTRODUCTION
GETTING STARTED by John A. Frye
Tools & materials
Perspective basics
Geometry, light & materials
Concept design basics
PROJECTS
Combat spaceship by Lorin Wood
Lunar roving buggy by Milen Ivanov
Prefab colony dwelling by Rob Turpin
All-terrain mining machine by Guido Kuip
Trading ship by Lorin Wood
High-tech luxury home by Callie Wei
Domestic helper robot by Ang Chen
Abandoned ship interior by Qianjiao Ma
QUICK STUDIES
Quadruped robot by Dwayne Vance
Breathing apparatus by Jan Buragay
Mysterious obelisk by Wayne Haag
Submersible craft by Jeff Zugale
Floating rock formation by Riccardo Pagni
Bipedal mech by Dwayne Vance
Control panel by Erik Dillinger
Hoverbike by Jeff Zugale
Mutant plant by Riccardo Pagni
Futuristic rifle by Wayne Haag
Specimen tank by Erik Dillinger
ADVANCED PROJECTS
Speeder vehicle scene - Using toned paper by Jerel Dye
Armed patrol robot - Digital sketching by Michal Kus
Contributors
Glossary
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