Creating Characters for the Entertainment Industry
Creating Characters for the Entertainment Industry
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Engaging and informative, Creating Characters for the Entertainment Industry: Character Design for Animation, Illustration & Video Games is an inspiring and informative exploration of how popular professional character designers take the basic concept of a character in a production brief and develop these ideas into an original, high-quality design.
Suitable for student and professional character designers alike, this book focuses on how to approach your designs in ways that ensure the target audience and production needs are met while still creating fun, imaginative characters.
304 visually appealing pages include 12 thorough tutorials guiding you through the design and decision-making processes used to create awesome characters. Replicating the processes used in professional practice today, this book demonstrates the types of brief a professional designer might receive, the iterative design process used to explore the brief, the influence of production feedback on early drafts, and how final designs are presented to clients. This detailed, enlightening book is an excellent guide to creating incredible imaginative characters suitable for your future professional projects.
*Gain insight into the design process from the perspective of the entertainment industry, and how characters are created for animation, illustration, and video games.
*Follow professional artists through key stages of tackling original briefs, from mind-mapping initial ideas and generating thumbnails, to assembling turnarounds and rendering their final presentation.
*Discover how artists deal with feedback from their client and successfully integrate it into their creations.
*Fuel your own character designs with invaluable tips, industry insights, and expert advice.
Product details
Softback 304 pages
Dimensions: 210mm x 260mm
Paper quality: Full-color premium paper pages
ISBN:978-1-909414-86-0
Contents and contributors
FOREWORD by James Woods
HOW TO USE THIS BOOK
INTRODUCTION
Why do we need character briefs? by Kenneth Anderson
Following directions
What influences a brief?
The design brief process by Kenneth Anderson
Flow of information
Anatomy of a brief
Approaching a brief
Key industry skills
Presentation & feedback by Kenneth Anderson
How to present
Processing feedback
TUTORIALS
The Adventurer
Games by Devon Cady-Lee
Illustration by Hollie Mengert
Animation by Cécile Carre
The Wizard
Games by Devon Cady-Lee
Illustration by Hollie Mengert
Animation by Cécile Carre
The Dragon
Games by Devon Cady-Lee
Illustration by Hollie Mengert
Animation by Cécile Carre
The Schoolboy
Games by Devon Cady-Lee
Illustration by Hollie Mengert
Animation by Cécile Carre
TRY IT NOW: BONUS BRIEFS by Kenneth Anderson
GLOSSARY
CONTRIBUTORS
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