
Learn to create realistic shaders
Discover how to create the perfect textured finish to your models in 3ds Max
Luciano Iurino reveals the key to creating realistic textures in a three-chapter e-book guide dedicated to shaders. Focusing on textures and lighting in 3ds Max, discover how to create the perfect textured finish to your models in this three-chapter e-book guide. Luciano’s lessons will teach you how to create the great results on both the free model provided, which you can also apply to your own assets
Product detailsAuthor : 3DTotal.com Ltd
Tutorials by : Luciano Iurino
Software : 3ds Max and V-Ray
Format : DOWNLOAD ONLY PDF
Size : 14.7 MB
Pages : 22
SKU: RSEB
CONTENTS
Chapter 01 - Creating materials and shaders
Chapter 02 - Materials for smaller objects
Chapter 03 - Final render
For a preview of this ebook, simply click the pages of the book below or use arrows.