Whatever 3D software artists use, Photoshop remains a key tool throughout the production pipeline. The techniques presented in Photoshop for 3D Artists: Volume 1 are intended to show how 2D techniques can be seamlessly blended into the 3D production pipeline.
Whatever 3D software artists use, Photoshop remains a key tool throughout the production pipeline. The techniques presented in Photoshop for 3D Artists: Volume 1 are intended to show how 2D techniques can be seamlessly blended into the 3D production pipeline, resulting in a high-quality image and a versatile and streamlined workflow. The book offers artists the chance to learn from a variety of top professionals, such as Andrzej Sykut, Fabio M. Ragonha, and Zoltan Korcsok, who willingly share the tips and tricks that they have developed over years of working in the 3D industry.
The tutorials in Photoshop for 3D Artists: Volume 1 cover a variety of different subjects, from the initial concept stage through to post-production. Pre-viz and concepts are explored, showing the advantages of using Photoshop to plan and visualize projects. Combining library images in Photoshop to create custom textures is also featured, as well as how Photoshop can be used as an efficient alternative to lengthy render tests by focusing on compositing passes, adding particle effects, improving light and color adjustments. These post-production techniques are becoming increasingly popular within the industry as Photoshop becomes a more powerful and time-saving tool, enabling almost every 3D artist to enhance their final renders.
With the expertise of the individual contributors, the clearly written tutorials, and work-in-progress images, Photoshop for 3D Artists: Volume 1 is a timeless resource for veteran and beginner artists alike.
Softback 224 pages
Dimensions: 216mm x 279mm
Paper quality: Full-color premium paper pages
For a preview of this book, simply click the pages of the book below.
- Spaceship Concepts
- Photoshop Concepts
- Creating Original Concepts
Chapter 02 - Texturing
- Base Layers and Color Correction
- Bump and Specular Maps
- Dirt and Grime
- Character Textures
Chapter 03 - Post-production
- Render Passes
- Retouching Final Renders
- Lighting and Special Effects
- Curves, Levels, Color Balance and Layer Styles
- Layer Masks and Adjustment Layers
- Creating Backgrounds
Chapter 04 - Effects for 3D
- Sparks and Glows
- Fire, Heat Haze and Smoke
Chapter 05 - The Breakdown Gallery
Chapter 06 - 3D as a Painting Tool
- Introduction to Google SketchUp
- Alley Garage
- Futuristic Center
Chapter 07 - Complete Projects
- Fantasy Scene - Concept
- Fantasy Scene - Basic Modeling and Lighting
- Fantasy Scene - Creating Textures from Photographs
- Fantasy Scene - Adding the Sky and Scenery
- Fantasy Scene - Post-production
- Alchemist's Chamber - Texturing and Lighting in Photoshop