Author : 3DTotal.com Ltd
Tutorial by : Richard Tilbury
Platform : Suitable for all 3D software & Photoshop
Format : DOWNLOAD ONLY PDF
Size : 38.1MB
Pages : 39
Focuses on the concept phase, looking at how an idea can be derived from a series of reference photos taken in a specific location.
A general overview of modeling and lighting the 3D scene based upon the concept. We look at what to model and what to leave out, focusing on main volumes and key forms that are best done in 3D and how this technique can aid with perspective and lighting.
Looks at using Photoshop to extract textures from the location photos and how these can be assembled into texture templates that can be mapped onto the 3D models to provide a base for further enhancement.
Concentrates on adding the backplates, sky and general scenery into the scene, and also investigates how Photoshop can be used to fuse the different photographic components together and blend the 3D aspects with the 2D elements.
The final chapter focuses on bringing everything together and refining the image, as well as using it as a guide to revisiting the original location in order to take photos of specific features that closely match the scene perspective. These will then be composited into the scene, adding extra detail and interest.