The tutorial begins by creating and applying materials for the various parts of the car, such as glass, chrome and tires, as well as texturing some simple geometry that will make up a scene. It then moves onto lighting where the focus will be on setting up a lighting rig and the various parameters connected to this. Finally the series culminates with a section on rendering, where the aim will be to finish with a polished image.Product details
Author : 3DTotal.com Ltd
Original design : Richard Tilbury
Tutorial by : Luciano Iurino
Platform : 3ds Max 9
Format : DOWNLOAD ONLY PDF
Size : 31.5 MB
Pages : 54
Chapter 1 - Applying materials and shaders - Part 1
The opening chapter begins with creating and applying materials for the various parts of the car, such as glass, chrome and tires, as well as texturing some simple geometry that will make up a scene.
Chapter 2 - Applying materials and shaders - Part 2
In this chapter we complete the work on the materials and shaders we set in the first part of the tutorial. Some minor changes and fine-tuning will be done later on in the other parts, but for now we define the main aspects of every material of the vehicle.
Chapter 3 - Lighting setup and rig (with HDRi) - Part 1
This chapter looks at creating a lighting setup and lighting rig.
Chapter 4 - Lighting setup and rig (with HDRi) - Part 2
The forth chapter concludes the lighting section by looking at using an HDRi map to create a more realistic lighting for our Tuc-Tuc scene. We also examine how Exposure Control can affect the final look of a rendered image.
Chapter 5 - Rendering - Part 1
In this part of the tutorial we examine some common render techniques in action, and have a look at Ambient Occlusion and DOF (depth of field).
Chapter 6 - Rendering - Part 2
The final chapter of this tutorial series covers rendering optimization and post-production in Adobe Photoshop.