Tuc Tuc - Cinema 4D (Download Only)
Tuc Tuc - Cinema 4D (Download Only)
Tuc Tuc - Cinema 4D (Download Only)
Tuc Tuc - Cinema 4D (Download Only)
Tuc Tuc - Cinema 4D (Download Only)
Tuc Tuc - Cinema 4D (Download Only)
Tuc Tuc - Cinema 4D (Download Only)
Tuc Tuc - Cinema 4D (Download Only)
Tuc Tuc - Cinema 4D (Download Only)
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Tuc Tuc - Cinema 4D (Download Only)

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Tuc Tuc is a precise, step-by-step tutorial eBook which begins with a vehicle model and covers the principals of applying shaders, placing it in a simple scene, lighting and rendering.

The tutorial begins by creating and applying materials for the various parts of the car, such as glass, chrome and tires, as well as texturing some simple geometry that will make up a scene. It then moves onto lighting where the focus will be on setting up a lighting rig and the various parameters connected to this. Finally the series culminates with a section on rendering, where the aim will be to finish with a polished image.

Product details
Author : 3DTotal.com Ltd
Original design : Richard Tilbury
Tutorial by : Giuseppe Guglielmucci & Niki Bartucci
Platform : Cinema 4D
Format : DOWNLOAD ONLY PDF
Size : 37.6 MB
Pages : 44

CONTENTS


Chapter 1 - Applying materials and shaders - Part 1
The opening chapter covers how to create and assign the procedural materials to our model.

Chapter 2 - Applying materials and shaders - Part 2
In this second chapter we continue to make the remaining materials for the car.

Chapter 3 - Lighting setup and rig (with HDRi) - Part 1
This chapter covers how to illuminate our scene. We use one light, which simulates the Sun, the HRR probe, which gives true reflective specularity and accurate illumination to the scene, and Global Illumination (Radiosity) to obtain a realistic illumination.

Chapter 4 - Lighting setup and rig (with HDRi) - Part 2
In this session we create an HDR probe which, together with the Sun light, forms the lighting rig setup for the scene.

Chapter 5 - Rendering - Part 1
One of the most realistic ways to present a model in Cinema 4D is through the use of Global Illumination. In this chapter we look at the control parameters in the Global Illumination tab and how they affect image quality and rendering time.

Chapter 6 - Rendering - Part 2
In the last part of this tutorial we cover Camera Settings, Depth of Field, and Ambient Occlusion (AO) - a fast alternative to GI.