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Beginner's Guide to Creating Characters in Blender

Beginner's Guide to Creating Characters in Blender

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Blender is the world’s premier open-source 3D software, created by the best digital artists around the globe; and, as the software is free, all you need to get started is a copy of this book. Inside you will learn the skills required to create incredible characters, even if you are a complete beginner. Step-by-step projects, alongside an expansive introduction written in part by Blender foundation-certified trainer Pierrick Picaut, will walk you through the creation of multiple characters. This book offers all the information you need as you begin your journey into 3D character creation.

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More about this book

Blender is the world’s premier open-source 3D software, created by some of the best digital artists working in creative industries around the globe.

This book offers you all the information you'll need as you start your journey into 3D character creation with this versatile and expansive tool. Beginning with the fundamentals, this thorough tutorial book will help you piece together a skill set that will enable you to become adept in creating incredible characters, even if you are completely new to working in 3D. In-depth, step-by-step projects alongside an expansive introduction walk you through the creation of multiple characters, covering key topics such as modeling, sculpting, retopology, UV unwrapping, materials, lighting, rendering, and compositing.

Beginner’s Guide to Creating Characters in Blender makes this complex software accessible and enjoyable for newcomers.

Key topics covered inside:

• Getting started: introduction to 3D and getting set up
• The Blender interface: customization, Editors, workspaces, and more
• Modeling: objects, modifiers, and topology
• Sculpting: brushes, resolution, and retopology
• Rendering: lighting, UVs, materials, and post-production

Product details
Softback 348 pages
Dimensions: 279mm x 216mm
Paper quality: Full-color premium paper pages
ISBN:978-1-912843-13-8

Contents and contributors

 

 

How to use this book
Getting started
Setting up
Introduction to 3D
The Blender interface
3D Viewport
Outliner
Properties Editor
Customization
Add-ons
Modes
Editors
Workspaces
Modeling
Adding an object
Transforming an object
Editing an object
Working with multiple objects
Modifiers
Topology
Sculpting
Brushes
Resolution
Retopology
Rendering
Lighting
UVs
Texture painting
Materials
Procedural textures
Particles
Post-production
Render engines
Materials & textures in action
Projects
Fish
Warrior
Glossary
Contributors

Index

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