3D Masterclass: The Swordmaster in 3ds Max and ZBrush - SOLD OUT!
3D Masterclass: The Swordmaster in 3ds Max and ZBrush - SOLD OUT!
3D Masterclass: The Swordmaster in 3ds Max and ZBrush - SOLD OUT!
3D Masterclass: The Swordmaster in 3ds Max and ZBrush - SOLD OUT!
3D Masterclass: The Swordmaster in 3ds Max and ZBrush - SOLD OUT!
3D Masterclass: The Swordmaster in 3ds Max and ZBrush - SOLD OUT!
3D Masterclass: The Swordmaster in 3ds Max and ZBrush - SOLD OUT!
3D Masterclass: The Swordmaster in 3ds Max and ZBrush - SOLD OUT!
3D Masterclass: The Swordmaster in 3ds Max and ZBrush - SOLD OUT!
3D Masterclass: The Swordmaster in 3ds Max and ZBrush - SOLD OUT!
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3D Masterclass: The Swordmaster in 3ds Max and ZBrush - SOLD OUT!

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3D Masterclass: The Swordmaster in 3ds Max and ZBrush offers a truly comprehensive, step-by-step guide to modeling, sculpting, unwrapping, texturing and rendering a low poly game character. Each chapter is broken down into bite-sized steps that leave no setting or process unexplained, allowing aspiring modelers to learn at their own pace and develop a solid understanding of the character creation process. The professional workflow detailed in this book is typical of the games design industry and anyone looking to produce a portfolio-worthy character will benefit from talented character artist Gavin Goulden's extensive experience in this field.

PLEASE NOTE: This book is sold out and with no current plan to get it reprinted.

Follow in an experienced character artist's footsteps to create a breathtaking low poly game character fit for any portfolio.

About the Author
After attending the Center for Arts and Technology, Gavin Goulden moved west to begin his career in the video games industry. Gavin began his career as a generalist for Magellan Interactive, then moved on to Piranha Games to work on multiple first-person titles. After years of working with Piranha, Gavin decide to take the leap and become a full-time freelance artist. It was during this time that he was able to dabble in multiple styles and genres, contributing to titles such as: Dragon Age, FEAR 2, Rock Band 2, Damnation, Fallen Empire: Legions (now Legions: Overdrive), and many other unannounced projects. Feeling the need to be part of a team again, Gavin joined Blue Castle Games/Capcom Vancouver as a character artist on the titles The Bigs 2 and Dead Rising 2. After completing work with Capcom, Gavin moved on to Irrational Games in Boston, Massachusetts, where he was a character artist on Bioshock Infinite.

www.gavimage.com

Product details
Softback/Slipcase 200 pages
Dimensions: 210mm x 245mm
Paper quality: Full colour premium paper pages
ISBN: 978-0-956817174

SKU: SWM-V1

For a preview of this book, simply click the pages of the book below.


Chapter 01 // Modeling the Base Mesh

Chapter 02 // Creating a High Poly Model

Chapter 03 // Creating a Game Model

Chapter 04 // UV Unwrapping

Chapter 05 // Texturing

Chapter 06 // Presentation

ENDORSEMENTS

"Any artist would be hard-pressed to find a more comprehensive and easy-to-understand character creation tutorial than The Swordmaster by Gavin Goulden. You often hear artists throw terms around like "I wish I could download your brain” or "I want all your powers” - well this is as good as it gets. From base mesh creation right through to final presentation, everything is documented here in an easy-to-digest format. Beginners and seasoned professionals alike will be referring to this book for years to come." JON TROY NICKEL | Lead Character Artist - Trion Worlds

"Gavin Goulden is simply one of the most acclaimed and recognized artistic talents in the video game industry. He's garnered attention for achieving high placements in some of the most revered art contests in the world, and the quality of his work always seems to be a step ahead of the rest of the industry. Gavin achieves his inspiring results by infusing his bold, yet richly detailed, artistic style with a strong underlying understanding of technical constraints.

Gavin shares his artistic process with painstaking detail, to give insight into what makes his characters so memorable and polished. His tutorials have served as a huge inspiration for many of us in the industry, and I would highly recommend them to anyone serious about making high-end video game characters." JACQUE CHOI | Lead Character Artist - Eidos Montreal