It then moves on to creating the wheels, including tires and hubcaps, before going on to building and incorporating an interior, namely the dashboard and seating. The series continues with a section on creating and applying materials for the numerous parts of the car, such as the paint work, chrome, rubber and glass, before concluding with a section devoted to setting the scene for a finished render. The final part covers the importance of a good lighting rig and light parameters, as well as the importance of a camera and the integral part that the rendering settings play in showcasing the model for a portfolio.
This series aims to show a comprehensive guide to creating a finished car for people new to this type of exercise, but is not suitable for beginners who are not familiar with using 3D software. The tutorials do not detail every single step of adding individual edge loops and vertices, but does endeavor to outline each important stage and explain the crucial techniques to following the exercise.
Tutorial by: Andrew Hobson & Brendan McCaffrey
Author: 3DTotal.com Ltd
Platform: Maya v7 or later
Format: DOWNLOAD ONLY PDF
Size: 83.5 MB
Chapter 1: Modeling the chassis - basics
The first of this seven chapter car modeling tutorial series covers using the blueprints andreference images, and modeling the basic body work.
Chapter 2: Modeling the chassis - details
This chapter covers working with the basic mesh from the previous chapter and refining the detail to represent the form of the car. We also look at adding a smooth modifier.
Chapter 3: Lights, radiator grill and vents
In this chapter we make all the details that complete the mesh produced in the first two chapters.
Chapter 4: Wheels, tires and rims
This chapter covers creating the wheels of the car, starting with the rims and finishing with the tires. At the end of this chapter you will have the complete exterior of the Bugatti modeled.
Chapter 5: Interior
In this chapter we wrap up the modeling by adding the interior of the car.
Chapter 6: The materials and finishes
Here we look at the principle materials or shaders that are commonly found on cars. Although this section covers materials it also touches on lighting at the start, as materials are useless without some form of illumination to bring them to life.
Chapter 7: Lighting set up and render
This is the final chapter of our tutorial series, where we cover the rendering and lighting process.
For a preview of this ebook, simply click the pages of the book below.