3DCreative: Issue 055 - March 10 (Download Only)
3DCreative: Issue 055 - March 10 (Download Only)
So on to our tutorials and this month we continue some of the fantastic series that we have been running, starting with the excellent Cédric Seaut. We bring you the next installment of his excellent character modeling tutorial this month looking at creating a handgun.
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Hello and welcome to the March issue of 3DCreative! We hope you are all well and keen to pick up where we left of last month in the excellent tutorial series we're currently running.
We continue to bring you interviews with the best in the business and this month we got the chance to speak to the fantastic Julianna Kolakis. She tells us about some of the exciting projects that she has worked on in the past, including her time working on the blockbuster Peter Jackson movie District 9. Julianna also discusses what it is like working in a male-dominated area, and gives us advice on how to progress in the industry.
We also bring you a making of this month from Mojtaba Shabanzadeh. He tells us how he created his excellent interior entitled The Drawing Room, walking us through his process from beginning to end, and showing us his how ensures that he has the correct scale and lighting to make his room look and feel real.
As usual, our gallery is full of exciting new artwork submitted by some of our readers, and this month we feature pieces by Sven Juhlin, Petr Nasirov, Jack Zhang, Valentin Yovchev and many more.
On to our tutorials! Cédric Seaut looks at creating a handgun in his character modeling tutorial. He talks us through some of the aspects of hard edge modeling and takes us step by step through creating a handgun so that we could all have a shot at it - sorry excuse the pun, it was just too easy to make!
Eric Ennis continues his series looking in detail at the capabilities of V-Ray. Concentrating on V-Ray lights this month, Eric shows us all the different settings that we can use to give our piece of art authentic lighting, and also looks at how we can create lighting to reflect any environment or situation by using the wide range of options that are available with V-Ray.
On the subject of lighting we continue our environment lighting series with a chapter about creating a Moonlit scene. Sadly last month we were unable to bring you the second part of our tutorial in Maya, but Luciano Iurino has kindly stepped into the breach and has prepared a double-bill for us, covering both last month's Sunrise/Sunset topic and this month's Moonlit scene. Lining up alongside Luciano we have, as always, Andrew Finch in 3ds Max and mental ray, Andrzej Sykut in 3ds Max and Vray, Fredi Voss in Cinema 4D.
This month also sees the final part of Richard Tilbury's tutorial Creating a Fantasy Scene, where Rich looks mainly at photography and post-production.
So as you can see we have a lot in store for you this month and we hope you enjoy it!
Author: 3DTotal.com Ltd
Format: DOWNLOADABLE PDF ONLY
Contents and contributors
Julianna Kolakis - 3D character artist
10 of the best 3D artworks
Environment Lighting: Outdoor Scene for 3ds Max MR & V-Ray, May and Cinema 4D
Character Modeling by Cédric Séaut - Chapter 3: Gun
V-Ray for 3ds max by Eric Ennis - Chapter 4: V-Ray Lights
Creating a Fantasy Scene Using 3D, Photography and Post-Production
The Drawing Room - Project Overview by Mojtaba Shabanzadeh
Digital Art Masters:V4 - Free book chapter
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