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3DTotal's Stylizing Toons (Download Only)

3DTotal's Stylizing Toons (Download Only)

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Log in to use the wishlist feature Introducing 3DTotal's Stylizing Toons tutorial eBook, which uses both 3ds Max and ZBrush. Stylized Cartoon characters are very popular in the world of CG. However they are not always well executed. The art of finding a balance between exaggeration and design has caused artists problems for a long time. In this eBook Jose Alves da Silva will be showing us how to address this balance and master it to create stunning stylized cartoons. The entire process is explained from beginning to end, starting with gathering references and creating the concept through to modelling, sculpting texturing, lighting and post-production for both an Animal and Human character. If this is the kind of CG work you are into this is a must have eBook.

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Stylized Cartoon characters are very popular in the world of CG. However they are not always well executed. The art of finding a balance between exaggeration and design has caused artists problems for a long time. In this eBook Jose Alves da Silva will be showing us how to address this balance and master it to create stunning stylized cartoons. The entire process is explained from beginning to end, starting with gathering references and creating the concept through to modelling, sculpting texturing, lighting and post-production for both an Animal and Human character. If this is the kind of CG work you are into this is a must have eBook.

Product details
Author : 3DTotal.com Ltd
Tutorials By : Jose Alves da Silva
Platform : 3ds Max and ZBrush
Format : DOWNLOAD ONLY PDF
Size : 193 MB
Pages : 114

SKU: 3DTOONS
Subjects covered: 3D Sculpting, Lighting, Materials, Posing, Rendering, Texturing
Focus: 3D digital art
Skill level: Intermediate
Software: Autodesk 3ds Max, Pixologic ZBrush
Contents and Contributors

CONTENTS

Chapter 1 - Kangaroo - Concept & Modeling

Chapter 2 - Kangaroo - Posing & Texturing

Chapter 3 - Kangaroo - Materials & Lighting

Chapter 4 - Human - Concept & Modeling

Chapter 5 - Human - Posing & Texturing

Chapter 6 - Human - Materials & Lighting


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