Character Design Quarterly issue 16
Character Design Quarterly issue 16
This vibrant issue features a wealth of extraordinary talent, and kicking things off is the dreamy cover created by digital illustrator and visual development artist Devin Elle Kurtz. Inside, she talks to us about her breakthrough into the animation industry, then provides an in-depth tutorial revealing how she creates her stunning, mood-filled artwork.
We also take a step into the world of gaming with character art director Chris Palamara, who takes us through the unique challenges and opportunities of creating characters for videogames, and we speak to the founder and director of Taiko Studios about the joy of bringing international cultures together in their work.
Open the cover to discover all this and much more in the magical world of character design.
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Character Design Quarterly is a lively, creative magazine bringing inspiration, expert insights, and leading techniques to professional illustrators, artists, and character design enthusiasts worldwide.
"These things are just such a pleasure to look through. Every page has got a raft of things to look at and be inspired by." - Artbooks Reviewed
This vibrant issue features a wealth of extraordinary talent, and kicking things off is the dreamy cover created by digital illustrator and visual development artist Devin Elle Kurtz. Inside, she talks to us about her breakthrough into the animation industry, then provides an in-depth tutorial revealing how she creates her stunning, mood-filled artwork.
We also take a step into the world of gaming with character art director Chris Palamara, who takes us through the unique challenges and opportunities of creating characters for videogames, and we speak to the founder and director of Taiko Studios about the joy of bringing international cultures together in their work.
Open the cover to discover all this and much more in the magical world of character design.
Product details
Softback 104 pages
Dimensions: 210mm x 270mm
Paper quality: Full-color premium paper pages
ISBN:978-1-912843-06-0
Contents and contributors
BEHIND THE COVER ART: Devin Elle Kurtz
AN EYE FOR AN EYE by Joakim Riedinger
CREATING GAMING CHARACTERS by Chris Palamara
ARTIST CATCH-UP: James A. Castillo
HOW I STYLIZE by Núria Tamarit
HOW TO KEEP A SKETCHBOOK by Madison Harper
CHARACTERIZE THIS: JOLLY GEODE by Marvi Manzoni
STUDIO SPOTLIGHT: TAIKO STUDIOS
STYLIZING FANTASY CHARACTERS by Trudi Castle
THE GALLERY
STORYTELLING AND ATMOSPHERE by Raquel Villanueva
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