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Over the last couple of years modeling realistic 3D heads and busts has become really popular. In this eBook series Rodrigue Pralier will explain how to do this using 3ds Max and ZBrush. From the basic head model to a highly detailed head sculpt, through to texturing and post-production, Rogrigue will cover every aspect of the creation process, providing us with the perfect opportunity to learn from his experience.
Character Production in 3ds Max (Download Only)
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Author : 3DTotal.com Ltd
Tutorials By : Rodrigue Pralier
Software : 3ds Max & ZBrush
Format : DOWNLOAD ONLY PDF
Size : 24.4 MB
Pages : 31
Subjects covered: 3D Sculpting, Poly Modelling, Texturing
Focus: 3D digital art
Skill level: Intermediate
Software: Autodesk 3ds Max, Pixologic ZBrush
Contents and Contributors
CONTENTS
Chapter 01 - Low Poly Modeling
Chapter 02 - Modeling the Features
Chapter 03 - Unwrapping
Chapter 04 - Texturing and Shaders
Chapter 05 - Hair and Clothing
Chapter 06 - Rendering and Lighting
For a preview of this ebook, simply click the pages of the book below or use arrows.