There are many industries that hold a place for digital art, and when it comes to concept design the games industry is one of the giants. Lots of different elements go into making a game, and in many weaponry is an exciting and integral part of game play. In this e-book, several artists will reveal how to create weapon concepts for different situations and environments, describing the techniques as they would handle them in the games industry to enable you to learn up-to-date techniques from these leading professionals.
Concept Design: Weapons
Take your digital painting skills to the next level with a portfolio of fantasy and sci-fi weapon concept designs
Author : 3DTotal.com Ltd
Software : Photoshop
Format : DOWNLOAD ONLY PDF
Size : 18.4 MB
Pages : 35
Chapter 01 - Assault Rifles by Kris Thaler
Chapter 02 - Tripod Mounted Weapons by John Park
Chapter 03 - Shoulder Mounted Weapons by Brian Sum
Chapter 04 - Throwing Blades by Vadim Sverdlov
Chapter 05 - Harpoons and Spears by Daniel Baker
For a preview of this ebook, simply click the pages of the book below or use arrows.