
Originally created by Seong-wha Jeong, the Swordmaster character has now been recreated in 3ds Max, Maya, Cinema 4D, LightWave and XSI by a talented team of artists. This precise, step-by-step tutorial shares how to produce this highly polished, low poly game character with detailed texturing for real-time rendering.
Product details
Author : 3DTotal.com Ltd
Original character design : Seong-wha Jeong
Translated by : Bogdan Suman
Platform : Maya
Format : DOWNLOAD ONLY PDF
Size : 30.3 MB
Pages : 101
Author : 3DTotal.com Ltd
Original character design : Seong-wha Jeong
Translated by : Bogdan Suman
Platform : Maya
Format : DOWNLOAD ONLY PDF
Size : 30.3 MB
Pages : 101
SKU: SM002
CONTENTS
Chapter 1 - Modeling the head
Chapter 2 - Modeling the torso
Chapter 3 - Modeling the arms and legs
Chapter 4 - Modeling the clothing and hair
Chapter 5 - Modeling the armor
Chapter 6 - Mapping and unwrapping
Chapter 7 - Texturing the skin and body
Chapter 8 - Texturing the armor and clothing