The tutorial begins by creating and applying materials for the various parts of the car, such as glass, chrome and tires, as well as texturing some simple geometry that will make up a scene. It then moves onto lighting where the focus will be on setting up a lighting rig and the various parameters connected to this. Finally the series culminates with a section on rendering, where the aim will be to finish with a polished image.Product details
Author : 3DTotal.com Ltd
Original design : Richard Tilbury
Tutorial by : Roman ‘dOUGh'Kessler
Platform : LightWave
Format : DOWNLOAD ONLY PDF
Size : 51.8 MB
Pages : 57
Chapter 1 - Applying materials and shaders - Part 1
This opening chapter covers assigning surfaces and materials to the model.
Chapter 2 - Applying materials and shaders - Part 2
In this chapter we look at finishing all the materials of our vehicle.
Chapter 3 - Lighting setup and rig (with HDRi) - Part 1
In this chapter we cover creating a lighting setup to prepare the vehicle for the final rendering. We concentrate on the vehicle and only a very basic environment will be used.
Chapter 4 - Lighting setup and rig (with HDRi) - Part 2
With the HDRI setup created in the previous chapter we were able to create a very nice illumination, at the expense of extremely long render times. This chapter addresses creating a lighting setup that renders a lot faster, whilst maintaining a good look.
Chapter 5 - Rendering - Part 1
In this chapter we look at the control parameters in the Global Illumination tab in the Render Settings control panel and how they affect image quality and rendering time.
Chapter 6 - Rendering - Part 2
The final chapter of this tutorial deals with using Buffer - a very powerful and complex method which can be used for images, as well as animation.