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All 12 issues published in 2011
3DCreative Back Issues - 2011 (Download Only)
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EDITORIAL
Gallery: 10 of the best 3D artworks
Tutorial series: Photoshop Post Effects: Chapter 1 - Fire Effect Heat haze
Tutorial series: Creating the Celeritas: Chapter 3 - High Poly Modeling
Tutorial series: The Italian Courtyard Unreal Games Engine Tutorial by Andrew Finch
Tutorial series: ZBrush Monster Character Creation - Chapter 4: Volcanic Monster by Jesse Sandifer
Making Of: The Ship - Project Overview by Moises Gomes
Gallery: 10 of the Best 3D Artworks
Tutorial series: Photoshop Post Effects: Chapter 2 - Sparks Glows by Richard Tilbury
Tutorial series: Creating the Celeritas: Chapter 4 - Mapping and Unwrapping
Tutorial series: The Italian Courtyard Unreal Games Engine Tutorial by Andrew Finch
Tutorial series: ZBrush Monster Character Creation - Chapter 5: Aquatic Monster by Olive Titouan
Making Of: AH-1Z Viper Helicopter - Project Overview by Martin Kostov
Gallery: 10 of the best 3D artworks
Tutorial series: Photoshop Post Effects: Chapter 3 - Space by Richard Tilbury
Tutorial series: Creating the Celeritas: Chapter 5 - Texturing
Tutorial series: The Italian Courtyard Unreal Games Engine Tutorial by Andrew Finch
Tutorial series: ZBrush Monster Character Creation - Chapter 6: Jungle Monster by Jonas Skoog
Making Of: Wal-Mart 2161 - Project Overview by Brano Florian
Gallery: 10 of the best 3D artworks
Tutorial series: Modeling Features of the Human Anatomy: Chapter 1 - Ears
Tutorial series: Photoshop Post Effects: Chapter 4 - Underwater by Richard Tilbury
Tutorial series: The Italian Courtyard Unreal Games Engine Tutorial by Andrew Finch
Tutorial series: Classical Sculpture - Chapter 1: Greek Sculpting by Rafael Ghencev
Making Of: Abraham Lincoln - Project Overview by Stanko Stupar
Gallery: 10 of the best 3D artworks
Tutorial series: Modeling Features of the Human Anatomy: Chapter 2 - Eyes
Tutorial series: Low Poly Charcters: Chapter 1 - Creating a Concept & Modeling by Tamara Bakhlycheva
Tutorial series: The Italian Courtyard Unreal Games Engine Tutorial by Andrew Finch
Tutorial series: Classical Sculpture - Chapter 2: Greek Sculpture Texturing by Rafael Ghencev
Making Of: Black Wires - Project Overview by Carlos Ortega
Gallery: 10 of the best 3D artworks
Tutorial series: Modeling Features of the Human Anatomy: Chapter 2 - Hair
Tutorial series: Low Poly Charcters: Chapter 2 - Mapping by Tamara Bakhlycheva
Tutorial series: The Italian Courtyard Unreal Games Engine Tutorial by Andrew Finch
Tutorial series: Classical Sculpture: Chapter 3 - Roman Sculpting by Rafael Ghencev
Making Of: Tribeca Loft - Project Overview by Bertrand Benoit
Gallery: 10 of the best 3D artworks
Tutorial series: Modeling Features of the Human Anatomy: Chapter 4 - Hands
Tutorial series: Low Poly Charcters: Chapter 3 - Texturing by Tamara Bakhlycheva
Tutorial series: Cartoon Animals: Chapter 1 - Mosquito by Marcos Nicacio
Tutorial series: Classical Sculpture: Chapter 4 - Roman Sculpture Texturing by Rafael Ghencev
Making Of: Ronaldo Fenomeno - Project Overview by Bruno Hamzagic
Gallery: 10 of the Best 3D Artworks
Tutorial series: Modeling Features of the Human Anatomy: Chapter 5 - Feet
Tutorial series: Low Poly Charcters: Chapter 4 -Render and Presentation by Tamara Bakhlycheva
Tutorial series: Cartoon Animals: Chapter 2 - Emu by Yaroslav Primachenko
Tutorial series: Vue Environment Creation: Chapter 1 - The Bay by Alex Popescu
Making Of: Mercedes - Benz 300SL (1955)by Martin Forgáč
Gallery: 10 of the Best 3D Artworks
Tutorial series: Modeling Features of the Human Anatomy: Chapter 6 - Skin
Tutorial series: Futuristic Vehicles: Chapter 1 - Amphibious Vehicle by Dhilip Somesh
Tutorial series: Cartoon Animals: Chapter 3 - Armadillo by Jose Alves da Silva
Tutorial Series Vue Environment Creation: Chapter 1 - The Reef by Alex Popescu
Making Of: May Gift by Carlos Ortega
Gallery: 10 of the Best 3D Artworks
Tutorial series: Swordmaster 2: Chapter 1 - Base Model by Gavin Goulden
Tutorial series: Futuristic Vehicles: Chapter 2 - Vectromer by Dhilip Somesh
Tutorial series: Cartoon Animals: Chapter 4 - Squid by Luis Arizaga Rico
Tutorial series: Vue Environment Creation: Chapter 1 - The Cave by Alex Popescu
Making Of: Guitarist by Gun Phil Park
Gallery: 10 of the Best 3D Artworks
Tutorial series: Swordmaster 2: Chapter 2 - Sculpting by Gavin Goulden
Tutorial series: Futuristic Vehicles: Chapter 3 - Resource Collector by Dhilip Somesh
Tutorial series: Cartoon Animals: Chapter 5 - Scorpion by Borislav Kechashki
Tutorial series: Vue Environment Creation: Chapter 4 - River Valley by Alex Popescu
Making Of: FAUP - Path to Knowledge by Jacinto Monteiro
Gallery 10 of the Best 3D Artworks
Tutorial series Swordmaster 2: Chapter 3 - Low Poly Model by Gavin Goulden
Tutorial series Cyborgs: Chapter 1 - Human Hand by Andrzej Sykut
Tutorial series Cartoon Animals: Chapter 6 - Sloth by Igor Catto
Tutorial series Topology: Chapter 1 - An introduction to Topology by Diego Maia
Making Of Jester by Raphael Boyon
Subjects covered: 3D Sculpting, Digital painting, High poly, Low poly, Matte painting, Photorealism, Poly Modelling, Real-time rendering, Realism, Texturing
Focus: 3D digital art
Skill level: Intermediate
Software: (Misc), Adobe Photoshop, Autodesk 3ds Max, Autodesk Maya, Chaos Group V-Ray, e-on Software VUE, Epic Games Unreal Dev Kit, Pixologic ZBrush
Part of series: 3DCreative Magazine