Skip to product information
Log in to use the wishlist feature
All 12 issues published in 2014
3DCreative Back Issues - 2014 (Download Only)
£9.99
Shipping calculated at checkout.
Pickup currently not available
When you purchase this item, you will be emailed links to download the content, and also be able to download the files from your Account section.
More about this
EDITORIAL
Master modeler: Marco Di Luccia
Sketch stylized characters
Art Gallery
Learn efficient prop sculpting
Perfect post-production in Maya
Photoreal post-production tips
How to photograph textures
Sculpt creepy creatures
Forge impressive hyperreal scenes
ZBrush characters and scenes
Building a career in 3D jewelry
Refine your skills with sketching
Art Gallery
Master previz for photoreal scenes
Accurately model a photorealistic car
Create a classic car in Maya
Convert photographs into textures
Sculpt distinctive creatures
Transform drawings into 3D
Design contemporary architecture
Taking charge in VFX careers
Explore your ideas with ZBrush
Art Gallery
Sculpt expressive characters
Model photoreal objects from life
Accurately detail a classic car
Refine vehicle geometry
Generate Bump and Specular maps
Create dynamic landscapes in Vue
Designing sculptures in ZBrush
Crafting a character design career
Master anatomy with 3D sketching
Art Gallery
Sculpt high-concept characters
Replicate objects in 3ds Max
Perfect vintage car models
Master vehicle mesh geometry
Prepare textures for characters
Develop stylized character scenes
Create photoreal sci-fi characters
Craft your own style
ZBrush sculpting techniques
Art Gallery
Speed up your ZBrush workflow
Master photoreal texturing
Perfect vintage car geometry
Finalize detailed classic cars
Extract and refine texture maps
Create mythological creatures
2D concept to print-ready mini
Becoming a 3D polymath
Creative ZBrush sketching
Art Gallery
Design compelling compositions
Photoreal texturing tips
Light and render mapped textures
Photoreal car interiors in 3ds Max
Model vehicle furnishings in Maya
Create convincing characters
Master a quick portfolio still
Sculpt a career in ZBrush
50 monster sculpts
Art Gallery
Refine character sculpts in ZBrush
Perfect photoreal textures in 3ds Max
Texturing game props in Photoshop
Realize vehicle materials and shaders
Model photoreal tires in Maya
Design and create impressive mechs
Working to a tight brief
Pursuing a diverse industry career
Sketch epic creatures in ZBrush
Art Gallery
Coloring with Polypaint in ZBrush
Master still-life textures and shading
Texture an expert exterior
Light and render realistic cars
Create photoreal car materials
Create emotive images
Design alien explorers in ZBrush
Inspirational fantasy images
Becoming a character artist
Improve your ZBrush sketches
Art Gallery
Finishing a photoreal scene
Creating grunge and neglect
Mastering materials and lighting
Image-based lighting with sIBL
Mastering vehicle post-production
Sculpting imaginative monsters
Crafting a robot portrait
Becoming a creature designer
Fantastical clay sculptures
Create expressive cartoon characters
Art Gallery
Learning the bony landmarks
Present clay sculpts with finesse
Design a canyon environment
Texturing a restaurant interior
Sculpting a beautiful dancer
Enhance your metallic objects
Becoming a character sculptor
Sculpting abstract anatomy
Sketching characters in ZBrush
Art Gallery
Learning human musculature
Improve your concept designs
Creating an alien life form
Lift a scene with post-production
Detailing an epic character
Sculpt a striking fantasy design
Subjects covered: 3D Sculpting, Animation, Cartoon, Fantasy, Fluid/Liquid simulation, High poly, Low poly, Matte painting, Photorealism, Poly Modelling, Real-time rendering, Rendering, Texturing
Focus: 3D digital art
Skill level: Intermediate
Software: Adobe Photoshop, Allegorithmic Substance Painter, Autodesk 3ds Max, Autodesk Maya, Blender, Chaos Group V-Ray, e-on Software VUE, Epic Games Unreal Dev Kit, Pixologic ZBrush, Trimble Navigation SketchUp
Part of series: 3DCreative Magazine