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3DCreative: Issue 118 - June 2015 (Download Only)

3DCreative: Issue 118 - June 2015 (Download Only)

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Log in to use the wishlist feature Issue 118 brings you an informative joint interview with Henning Sanden and Morten Jæger, and a thoughtful chat with veteran environment artist Rob Watkins – all full of worthwhile advice that you should check out!

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EDITORIAL

We’ve got an exciting mag in store for you this month! Issue 118 brings you an informative joint interview with Henning Sanden and Morten Jæger, and a thoughtful chat with veteran environment artist Rob Watkins – all full of worthwhile advice that you should check out!

Our tutorials cover modeling sleek futuristic cars in 3ds Max or Maya, and creating normal maps for machinery – or if you’re in the mood for something more organic, you can beef up your anatomy skills with a bodybuilder figure, or sculpt a stylized human bust in ZBrush.

Product details
Author: 3DTotal.com Ltd
Format: DOWNLOADABLE PDF ONLY
Size: 126MB
Pages: 152

SKU: 3DC118
Subjects covered: 3D Sculpting, Lighting, Photorealism, Poly Modelling, Rendering, Texturing
Focus: 3D digital art
Skill level: Intermediate
Software: Autodesk 3ds Max, Autodesk Maya, Marmoset Toolbag, Pixologic ZBrush
Part of series: 3DCreative Magazine
Contents and Contributors


Art Gallery
10 of the most inspiring 3D images from the world of CG, hand-picked just for you!

Mastering striking cityscapes
Rob Watkins shares his brilliant environments and valuable artistic advice

Excel at ZBrush design
Henning Sanden and Morten Jæger share the news from their latest joint venture

Inventive traditional sculptures
Explore VFX enthusiast Nino del Pozo’s menagerie of creature creations

Versatile ZBrush creations
Take a peek inside Rasmus Warming’s excellent sketchbook of ZBrush creations

ZBrush sculpting for print
James W. Cain creates a ZBrush model fit for use on the Form 1 3D printer

Create a futuristic racing car
Discover how to model detailed vehicles in Maya with Rory Björkman

Vehicle modeling in 3ds Max
Andrew Finch shares his techniques for modeling a sci-fi car with 3ds Max

Sculpt bodybuilder anatomy
Improve your anatomical knowledge with expert sculptor Arash Beshkooh

Normal maps for Marmoset Toolbag 2
Andrew Finch guides us through the process of creating normal maps

Design fantastic mechs in 3D-Coat
Fuad Quaderi reveals the workflow behind his unusual sci-fi designs

Stylish modern interiors with 3ds Max
Learn how arch viz artist Alberth Costa da Silva creates his interior scenes

Digital Art Master: Space Waltz
Learn how Tomas Kral crafted his fantastic detailed image, Space Waltz

Take a look inside

For a preview of this issue, simply click the pages of the magazine below, or use arrows.

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